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Brocklewood Primary and Nursery School

Imagine. Believe. Achieve.

Computing and Digital Learning

Computing and Digital Learning

Our children have the opportunity to choose when to use technology as a powerful tool to enhance their learning. Our children are challenged to communicate and collaborate in different ways developing skills and knowledge they will need to be successful 21st Century global citizens. Our children are confident users of technology and are leaders of learning and teachers in their own right. Technology is a key tool in removing barriers for our pupils, ensuring equity of opportunity. Technology will support teachers to work collaboratively and efficiently to enhance the learning experience and reduce workload. Teachers will have access to best practice globally to improve pedagogy to produce independent learners.

There are three strands to our computing curriculum:

  • Computer Science – Coding and programming (Rodocodo)
  • Information technology – (Apple and Microsoft apps)
  • Digital Literacy – being safe online (Project Evolve)

 

This is how learning is sequenced from Early Years to Year 6:

Brocklewood Primary and Nursery School Computing Progression Map

 

 

Purpose of study:

A high-quality computing education equips pupils to use computational thinking and creativity to understand and change the world. Computing has deep links with mathematics, science, and design and technology, and provides insights into both natural and artificial systems. The core of computing is computer science, in which pupils are taught the principles of information and computation, how digital systems work, and how to put this knowledge to use through programming. Building on this knowledge and understanding, pupils are equipped to use information technology to create programs, systems and a range of content. Computing also ensures that pupils become digitally literate – able to use, and express themselves and develop their ideas through, information and communication technology – at a level suitable for the future workplace and as active participants in a digital world.

 

Our Vision:

At Brocklewood we imagine, believe, achieve.

Our children have the opportunity to choose when to use technology as a powerful tool to enhance their learning. Our children are challenged to communicate and collaborate in different ways developing skills and knowledge they will need to be successful 21st century global citizens. Our children are confident users of technology and are leaders of learning and teachers in their own right. Technology is a key tool in removing barriers for our pupils, ensuring equity of opportunity. Technology will support teachers to work collaboratively and efficiently to enhance the learning experience and reduce workload. Teachers will have access to best practice globally to improve pedagogy to produce independent learners.

Being a computer scientist in KS1

Pupils should be taught to:

  • understand what algorithms are; how they are implemented as programs on digital devices; and that programs execute by following precise and unambiguous instructions
  • create and debug simple programs
  • use logical reasoning to predict the behaviour of simple programs
  • use technology purposefully to create, organise, store, manipulate and retrieve digital content
  • recognise common uses of information technology beyond school
  • use technology safely and respectfully, keeping personal information private; identify where to go for help and support when they have concerns about content or contact on the internet or other online technologies

 

Being a computer scientist in KS2

Pupils should be taught to:

§ design, write and debug programs that accomplish specific goals, including controlling or simulating physical systems; solve problems by decomposing them into smaller parts

 § use sequence, selection, and repetition in programs; work with variables and various forms of input and output

§ use logical reasoning to explain how some simple algorithms work and to detect and correct errors in algorithms and programs

§ understand computer networks including the internet; how they can provide multiple services, such as the world wide web; and the opportunities they offer for communication and collaboration

§ use search technologies effectively, appreciate how results are selected and ranked, and be discerning in evaluating digital content

§ select, use and combine a variety of software (including internet services) on a range of digital devices to design and create a range of programs, systems and content that accomplish given goals, including collecting, analysing, evaluating and presenting data and information

§ use technology safely, respectfully and responsibly; recognise acceptable/unacceptable behaviour; identify a range of ways to report concerns about content and contact.

 

 

Children have access to iPads and laptops, which are used for all lessons when this enhances learning. We have set out Core Apps that our pupils will engage with throughout school and ensure our teaching staff have training in using.

Brocklewood’s Core Apps:

Here are some examples of how we use technology to enhance our current curriculum:

-Collaborative research

-Augmented reality Apps

-Digital Art, Design and Music

- Presenting

-Film making

-Virtual visits

-Podcasting

-Interactive whiteboards on iPads for manipulating numbers and shape in Maths

-Create for causes apple work books

-Quizzes/ checking knowledge

 

 

Research:

 

 

 

Virtual visit to Natural history museum:

 

 

Presentations/ Animations:

 

 

Current priorities in computing (2023/24

 

1 To upskill staff on the accessibility features on iPad to support pupils with SEND
2 To trial the use of 1:1 iPads in 3 classes across the school to enhance Maths and Science and collect evidence of work in online portfolios.

3 To monitor and evaluate the impact of the teaching and learning (staff and pupil voice)


 

 

 

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